AdventureQuest Worlds

Adventure Quest Worlds
Developer(s) Artix Entertainment
Publisher(s) Artix Entertainment (Artix Krieger, founder of Artix Entertainment)
Series The newer and multiplayer version of AdventureQuest
Version Version 1.0
Platform(s) Adobe Flash Player
Release date(s) 2 June 2008 (Alpha)
18 August 2008 (Beta)
10 October 2008 (Live)
Genre(s) MMORPG a.k.a. Massively Multiplayer Online Role Playing Game
Mode(s) Multiplayer
Rating(s) ESRB: E10+
System requirements

Web browser & Adobe Flash Player 8.0+

AdventureQuest Worlds, often shortened to AQWorlds or simply AQW, is a browser-based MMORPG or massively multiplayer online role playing game developed by Artix Entertainment in 2008. Unlike most massively multiplayer role playing games, AdventureQuest Worlds was developed entirely in Adobe Flash. It currently has over 16 million registered accounts,[1][2] reaching 6 million in May[3] and 9 million in July 2009.[4] On 10 October 2010, the game celebrated its second birthday.[5]

Contents

Events

AdventureQuest Worlds has special events on special occasions, usually lasting afterwards to a week. Some are unique to the day (one time only), while others are presumed to be annual events. There were also live events with guest stars like Voltaire, One-Eyed Doll, George Lowe, Paul and Storm, Jonathan Coulton, the cast of Ctrl+Alt+Del, Ayi Jihu, ArcAttack, They Might Be Giants, and Michael Sinterniklaas as the voice of Deady.

Plot synopsis

The setting of the game is in the same universe as AdventureQuest, DragonFable, and MechQuest. The universe of AdventureQuest Worlds came into being when the Dragon of Time was defeated by Galanoth leading all the stray storylines of the previous games to come together into one.

The plot centers on the player hunting down the 13 Lords of Chaos, a group controlled by the antagonist Drakath.[6] The player may also choose to side with two other factions known as Good (led by King Alteon) or Evil (led by Gravelyn) who have teamed up to fight Drakath and his 13 Lords of Chaos, each of which can summon a deadly Chaos Beast.

Payment

The main form of payment is membership, a monthly, three-monthly, six-monthly or yearly fee required to access additional game content. However AQ Worlds can be played for free without this additional game content. Like Artix Entertainment's other games, microtransactions, known in AdventureQuest Worlds as AdventureCoins, can be used to buy exclusive ingame items. Most Artix Entertainment merchandise can also be redeemed for ingame items.

Adventure Coins may be bought on the website or via Battleon Points. (Used only if the account on AQ Worlds has been linked with the Master Account) They can be used in many shops on the game such as Yulgar's Suggestion Shop. The coins can be used to buy some of the best items in the game in terms of art quality. There is a variety of methods you can use to purchase coins. This includes Cell Phone, Home phone, Credit Card and Cards that you can redeem online (bought in a shop) These are only a few methods.

Reception

Carolyn Koh, from MMORPG.com, stated that "AdventureQuest Worlds is a fun little casual MMO".[8] Kotaku's Mike Fahey praised the idea of using advertisements when the player died.[9] Pete Davison, from GamePro, also noted the advertisements at death, calling it an "interesting" idea.[10]

See also

References

  1. ^ Vault Network (12 January 2009). "11,000 Gamers Check Out Online Wedding". http://vault.ign.com/fullstory.php?id=49016. Retrieved 5 February 2009. 
  2. ^ "AdventureQuest Worlds Reaches 10 Million Players in First 10 Months". IGN. 25 August 2009. http://uk.pc.ign.com/articles/101/1018003p1.html. Retrieved 21 October 2010. 
  3. ^ "AdventureQuest Worlds Reaches 6 Million Players". IGN. 19 May 2009. http://uk.pc.ign.com/articles/984/984398p1.html. Retrieved 21 October 2010. 
  4. ^ "AdventureQuest Worlds Hits 9 Million Players". IGN. 16 July 2009. http://uk.pc.ign.com/articles/100/1004336p1.html. Retrieved 21 October 2010. 
  5. ^ "MMO AdventureQuest Worlds 3rd Birthday Celebration". IGN. 6 October 2011. http://uk.pc.ign.com/articles/112/1125916p1.html. Retrieved 21 October 2011. 
  6. ^ "AdventureQuest Worlds Gets Main Storyline". IGN. 13 February 2009. http://uk.pc.ign.com/articles/954/954150p1.html. Retrieved 21 October 2010. 
  7. ^ "AdventureQuest Worlds: Chaos Lord Live Event with Musical Guest One-Eyed Doll". IGN. 24 June 2010. http://uk.pc.ign.com/articles/110/1101602p1.html. Retrieved 22 October 2010. 
  8. ^ Carolyn Koh. "AdventureQuest Worlds Review". MMORPG.com. 
  9. ^ Mike Fahey (5 July 2011). "Death Is the Perfect Time for In-Game Advertising". Kotaku. http://kotaku.com/5818136/death-is-the-perfect-time-for-in+game-advertising. Retrieved 10 July 2011. 
  10. ^ Pete Davison (5 July 2011). "AdventureQuest Worlds Punishes Death with Advertising". GamePro. Archived from the original on 2011-12-01. http://www.webcitation.org/query?url=http://www.gamepro.com/article/news/220881/adventurequest-worlds-punishes-death-with-advertising/&date=2011-11-30+19:04:20. Retrieved 10 August 2011. 

External links